There are way more Great Combos (quality modifier of 1) out there than Strange ones with lowest possible quality modifier of 0.6. This is even more radical for, say, genre/topic combo. Therefore, if you adhere to "best quality" ruleset, you have more creative freedom than if you adhere to "worst quality" ruleset. If you compare that, you see that you have ~500%-800% (out of total 900%) freedom in the first case, and 360%-660% in the second case. Therefore, if you go for best quality, you have 60% freedom (meaning 60% of 100% of the slider is okay, remaining is not) in 2 sliders, 80% freedom in ~1-4 sliders, 20% freedom in ~0-3 sliders and 100% freedom in remaining ~0-6 sliders, and if you go for worst quality, you have 20% freedom in 3-6 sliders, 80% freedom in 0-3 sliders and 100% freedom in remaining ~0-6 sliders. However, in order to make a worst quality game, you need to invert all of that - always apply less than 20% to certain topics (~3-6 per genre), always apply more than 20% to certain topics (~0-3 per genre). Why would you care to make high quality games then? Because it is easier to make a top-quality game (game with all quality checks maxed) than it is to make a non-top-quality game of the same level of (non)quality.įor example, in order to get best quality based on allocation of sliders, you only need to never apply less than 20% to certain topics (~3-6 per genre), never apply more than 20% to certain topics (~0-3 per genre) and at least twice apply more than 40% to certain topics (~3-6 per genre). You need to perform just like you performed last time, but a bit better.
The Game score is a hidden value you can only see by Modding (do not confuse it with the review score you see), is basically the sum of your Design + Tech, divided by a modifier based on game size (this compensates for the fact that bigger games take longer to develop and accumulate more points) and then multiplied by several quality modifiers. However, during the game development your actions do not influence your review score directly, but rather, your game score.
Typically, the goal of game development is to get a high review score (preferably 9.5+). This article aims to provide the information needed to create good quality games.
Please also change the background colour when you change the fitting!
All combos in game studio tycoon 2 update#
If you update the article to reflect the current version, please archive the page referring to the older version and categorize adequately before removing this template. Its information may not be accurate for newer versions of the game. This page applies partially or entirely to version 1.4.5.